
I'm more than midway through "College for Kids," a two-week program held on our campus every--well, almost every--June. I've been teaching for it since 1998, mostly broad-based theme/genre courses like "Science Fiction" (always a big draw any year a Star Wars movie was released), "A Brief History of Comedy" (Guess what? Someone getting hurt is funny!), "Unlocking the Mystery" (pyramids to riddles, Holmes--Sherlock, not John--to Genomes), and this year, "Heroes and Villains"* and--gee, what a surprise--"How to Watch a Movie."
My experience in the movies course thus far is comparable to the times I taught Film Art at our local correctional facility--and I make the comparison without malice to either tot or con. But both have often disappointed me by not sharing my enthusiasm for particular movies, or scenes, or the effect of camera placement and movement, shot sequence, color and light, sound. Both groups, for instance, grow fidgety and flippant over 2001: A Space Odyssey, which I revere without embarrassment--unless I'm teaching it to inmates or children, when their boredom and disdain tarnish the glow and muffle the tone of every coldly beautiful--and emphatically leisurely--moment. Just today, I showed the children selected sequences--to illustrate the relationship between music/sound and image--and I could feel their relief as I stopped each scene--each of which was punctuated by their giggles and wisecracks. The only cultural reference-point any of them had with the film was the giant-chocolate-bar-as-Monolith in Tim Burton's Charlie and the Chocolate Factory--which, when I saw it, I appreciated as homage to a cinematic icon, but which today proved a mere distraction. (I found even myself referring to the Monolith as "a giant candy bar"; oh, the fawning squeak of the quisling, eager to fit in!) Showing the movie at the prison, during the EVA scene, when Frank is fetching the AE35 unit, I was queried, "Is this a silent film?" I told him Kubrick would have been pleased by the question; still, it was not, I think, intended as a compliment, no more than the comment that 2001 is like Burton's film--the backwards-comparison particularly stinging.


So OK, 2001 is obscure and aloof. But it is like a silent movie, and its images have seeped into the visual culture. So it gets what it deserves, and doesn't escape a whipping. And lucky me, I've written myself to a point where it doesn't matter, as long as we keep watching, if only to see what we know in every cinematic enigma, every Rosebud and Monolith, tossed into various furnaces--or onto various soils, some fertile, some thorny, some rocky. It appears, then, that it may not be the movie's fault, but where it lands. Me, I'm going to keep talking and talking and talking, to any child or felon who'll listen, and try to soften the ground a bit, to see what purchase can be gained.
* ... in which at one point we wondered whether video games had heroes or villains; I instructed them to conclude No. But I did suggest maybe the gamer him/herself was the hero, not Link or Mario. (You may now roll your eyes.) But there's good news: They all concluded heroes were everything villains weren't, so it seems the cultural moral compass still works, more or less.

1 comment:
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